Blakeuza Zero: Director's Cut
The beginning of two legends... Well, at least, one of theirs.
The year is 2011. Blake Izayoi has already been a respected denizen of Gensokyo for over six years, as the chief butler of the Scarlet Devil Mansion alongside his wife, chief maid Sakuya, married for five.
However, back in the darker sides of the Outside World, a young and struggling handyman by the name of Kazuki Murasaki continues his struggle for survival in the streets of Sotenbori, Osaka, fighting the local Omi Alliance. When conspiracy breaks out that the Omi's chairman, Tsubasa Kurosawa, has ulterior plans for the Tojo and Omi under his iron fist, Murasaki will soon find himself dragged into these schemes, and must fight his way through to protect the only town he can call home.
Blakeuza Zero Director's Cut is the third and definitively final rendition of the original Blake Izayoi Zero mod that started it all, up to date with the current mythos of the Murasaki Everywhere fanfiction. Play through the lens of both Blake and Murasaki to truly learn what it means to live life to the fullest.
View version history ↓Release history
- First modelling experiments
- Blake Izayoi Zero's first steps in Blender: a recolored Yakuza 0 Majima model with the early blue tuxedo, orange hair and green eyepatch.
- Beta / Version 1
- First released Blakeuza project, before Blakeuza branding. No longer available.
- 2025 Redux / Version 2
- Major overhaul establishing the modern direction of the project. No longer available.
- Director's Cut / Version 3
- Definitive edition and major lore overhaul; development spanned a month and nine days after Yakuza 0 Director's Cut's Switch 2 release.
- Optimized BGM Update
- Optimization and compatibility update for Jhrino's Yakuza 0 Co-Op mod.
- Anniversary update — development began
- Approximately four weeks of development.
- 1st Anniversary / Version 3.5
- Released one day before the originally scheduled July 14 date after QA and a correction to the anniversary date. Mod size reduced from 10.2 GB to 4.78 GB.
Version history
Beta/Version 1
Previously named "Blake Izayoi Zero". The very first ever Blake Izayoi mod for the RGG/Yakuza series that predated the creation of Murasaki Everywhere. Originally featured Majima as Blake Izayoi and Kiryu as Sakuya Izayoi.
Additionally featured the old "PurpleSpie" (before the creation of the Murasaki character) sona as Lao Gui, Majima/Old Blake's final boss as an undocumented secret cameo. Also had Lao Gui's voicebanks replaced with sound bytes of Spy from Team Fortress 2 for PurpleSpie's boss fight. Ultimately scrapped to make room for a much needed update as time went on as and the Murasaki story would be fleshed out.
2025 Redux/Version 2
2025 Redux significantly redid a lot of the original mod to match the direction Murasaki Everywhere was going at the time. Now, Blake is properly in the role of Kiryu, and Murasaki finally takes the role of Majima.
Originally set in the 90s for fun following the collapse of Japan's economic bubble, much before the official timeline would be made and retconned in Director's Cut to 2011 (a year before Yakuza 5) in order to match the correct events of Murasaki Everywhere.
Also featured Suwako Moriya as Osamu Kashiwagi as a joke, but this would later be removed in Director's Cut and replaced with Yuki Tsuruno from Like a Dragon Gaiden in order to better fit the Yakuza series-based story more than Touhou for Blake.
Released on Valentine's Day and announced at the end of the "Murasaki no Majirock" music video published on the same day in celebration of the Kazuki Murasaki YouTube channel reaching its 700 subscribers milestone.
Director's Cut/Version 3
The third definitive and final update that adds so much more to the 2025 Redux and ties in much more closer to the Murasaki lore. The second mod to be branded as "Blakeuza" (a portmanteau of Blake and Yakuza), following the rebranding of Blake Izayoi Kiwami into "Blakeuza Kiwami".
Released and worked on in just a month and nine days following the official Switch 2 debut of Yakuza 0 Director's Cut. Includes many more Yakuza characters (mostly Yakuza 5 and Gaiden) and made less use of Touhou characters for the presentation/narrative of BZDC.
Also came bundled with earlier versions of the two Murasaki Everywhere story arcs: "Hajimari" and "Gensokyo Origins", detailing the titular Kazuki Murasaki's struggling adult life in Sotenbori and early days in Gensokyo as an amnesiac respectively which would set the foundation of a more consistent story for the Murasaki and Blake characters.
An "Optimized BGM Update" was published on , making use of Shin Ryu Mod Manager V4.6.5+'s new method of repacking Criware CPK files for the game, forgoing the need for a very large "bgm.cpk" file for just a few modded boss themes. This also made the mod compatible with Jhrino's "Yakuza 0 Co-Op" mod.
In all retrospect, maybe we should have called this Murasaki Everywhere Zero... :trol:
Director's Cut 1st Anniversary/Version 3.5
The 1st Anniversary update was released on , one day before its originally scheduled July 14 release, following rigorous QA and a correction to the anniversary date. It focuses on QOL improvements, visual consistency with the current Murasaki Everywhere canon, and polishing throughout the mod.
Character Updates
- Kazuki Murasaki now uses his correct 2026 purple medical eyepatch across the entire game.
- Blake Izayoi now uses his correct blue irises throughout the game.
- Removed Blake's unused Sakuya irezumi to better match current series canon.
- Fixed Murasaki's c_ai_majima model to restore the intended suit physics for a Chapter 4 cutscene.
- Fixed blood mesh clipping on Blake and Murasaki's arms and hands during their respective post-final boss cutscenes.
- Taiga Hamjima's Coliseum appearance now uses a proper high-LOD recolored Makoto Date coat from Kiwami along with a proper top hat.
- General model fixes or improvements wherever necessary for other major and minor characters (Too many to properly list out, there's like 100 of 'em.)
Cutscene Improvements
- Fixed Hayashi's Chapter 1 (a01_120) facial animations by manually correcting Awano's animations ("Squidward nose" bug).
- Added 60 custom Replay Menu cutscene thumbnails to feature mod characters or new content.
- Replaced several pre-rendered videos.
- Created an entirely new version of the custom ending sequence.
- Re-edited the custom launch intro.
- Compressed most of the custom pre-rendered FMVs and other videos, including the launch intro and all 30 Gandhara video replacements
- Merged the movie files into the main folder for better organization and to avoid errors if one were to disable the movie files but still use the main mod which modifies the cmn data for Majima's introduction FMV and the epilogue FMV
Audio
- Changed the style themes for Murasaki's Thug and Blake's Rush
- Gave Murasaki's final boss a new track (from Kiwami 3 Dark Ties) instead of Lao Gui's original one "Archnemesis"
- Increased the volume of Nishitani III, Tsuruno, and Mikuro Katsinami's voice banks for better mixing.
- Added new talk voice banks for Yoshino over Komaki and Sosuke over Bacchus.
- Added new battle voice banks for Yoshino and Chau Ka Long over Fei Hu.
- Added additional trainer battle themes that were previously left unmodded (Yoshino/Komaki, Mikuro/Areshi, Chau/Fei Hu, Sosuke/Bacchus)
- Also modded Mikuro's voice over Areshi in the Breaker revelation cutscene, and Chau Ka Long over Fei Hu for Slugger's revelation
Gameplay
- Increased the duration of Bed of Styx/Coliseum Crowd Pleasers from 11 seconds to 15 seconds as a QOL courtesy
Notebook & UI
- Updated notebook character renders.
- Rewrote numerous notebook biographies.
- Removed obsolete notebook profiles from the 2025 version.
- Added additional lore and notebook improvements throughout the game.
Other Documentations
- Modded a select amount of the in-game text dialogue (not the same as full motion cutscenes) to reflect the mod's characters' names or Murasaki Everywhere lore
- Modded some location names to use Blake or Murasaki over Kiryu and Majima respectively
- Completely revised the Official Mod Manual.
- Updated the included Murasaki Everywhere fanfiction arcs, Hajimari and Gensokyo Origins
- More story updates are planned in future releases.
Overall mod size reduced from approximately 10.2 GB to 4.78 GB (mostly the better compressed movie files, using a loose Parless "pause" folder with only modded assets instead of repacking the usually entire 143 MB par archive, and making almost all character models be repacked + compressed .pars instead of loose folders to avoid file conflicts and for optimization).